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Dave Korhal
Kite Co. Space Trucking Brave Collective
21
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Posted - 2015.01.29 05:02:18 -
[1] - Quote
1. What are the 3 most important lessons about EVE newbros should be taught within their first 3 days of playing?
2. Do you want to change the location of the starting systems? If so, where would you put them instead? Closer to LowSec & NullSec? Cordoned off in an isolated space?
3. Should Mining Ships and Industrials have more offensive power?
Dave Korhal for CSM 10
Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."
Vikkiman: "What about Dave?"
Matt: "Dave gets a pass; he's batshit insane."
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Dave Korhal
Kite Co. Space Trucking Brave Collective
22
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Posted - 2015.01.29 14:20:22 -
[2] - Quote
For the lessons, I meant something more philosophical, like "Don't fly what you can't afford to lose", "expect to die a lot", and "better to have many cheap ships than one expensive ship".
As for the mining, I don't remember the mining Rokh. I think mining barges are in a good place offense-wise, with the Procurer being a tough nut to crack. It's the Industrial haulers I'm concerned about, as the T1s can often be blown up by a single T1 frigate. This can be a problem in NullSec.
It feels like the intention was for Industrials to have escorts, but in practice 90% of them travel by themselves and have to avoid every fight. Perhaps a more expensive faction version of the haulers that could hold its own against 1-2 frigates? My main concern is whether that's dissuade newbros from attacking haulers more often, but it might also encourage them to group up and socialize to take them down.
Although that brings up another question: do you think increased difficulty encourages players to group together? Does it need a little nudge to get players grouping? Or do you think players group up for other reasons entirely?
Dave Korhal for CSM 10
Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."
Vikkiman: "What about Dave?"
Matt: "Dave gets a pass; he's batshit insane."
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Dave Korhal
Kite Co. Space Trucking Brave Collective
25
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Posted - 2015.01.29 21:02:30 -
[3] - Quote
Mike Azariah wrote:Dave Korhal wrote: that brings up another question: do you think increased difficulty encourages players to group together? Does it need a little nudge to get players grouping? Or do you think players group up for other reasons entirely? Ever tried Dagan at the end of the sisters arc?
Actually, no I didn't. I bolted for NullSec after completing half the tutorials because they were taking too long and covering stuff I felt I could figure out on my own, and I avoided doing the Sisters arc after that because I heard there were plenty of griefers that camped the sites on that mission arc to kill newbros.
Dave Korhal for CSM 10
Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."
Vikkiman: "What about Dave?"
Matt: "Dave gets a pass; he's batshit insane."
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Dave Korhal
Kite Co. Space Trucking Brave Collective
31
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Posted - 2015.02.23 02:07:30 -
[4] - Quote
Mike:
Should ratting be changed to encourage PvP fits? Current ratting's focus on a single damage type and a single resist encourages PvE-specialized fits, which in my opinion gives attackers an advantage they do not need.
Should CCP adapt the same AI they're testing out with Drifters to regular rats?
Would visible timers for the duration of Post-Jump Cloaking and Undock Invincibility (similar to the current timers for Jump Fatigue and Aggression) benefit the game?
Matt: "Mining is the devil's work. If any of you mine, I will AWOX you."
Vikkiman: "What about Dave?"
Matt: "Dave gets a pass; he's batshit insane."
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